Figured I'd post to let you know I'm still working. I wasted some time trying to get microgame import/export working until I realized it was pointless to reinvent the wheel; miotool does it perfectly and I was just cluttering my code and gui. So I stripped it out and now CrygorTool opens only .mio files extracted by miotool.
Speaking of the gui, I'm about to give it a huge overhaul. After that, I'm going to really start working on getting features in. I've looked at win conditions (nothing exciting to be found in there) and a bit of scripting.
I'm looking for a good way to match any color to colors from WarioWare's palette (for importing images). Anyone know a good way of doing this?
As for locked games, I have decided NOT to allow editing of them. The poll is split evenly, but all text responses I got were against it; I didn't hear any good reasons for supporting it.
I have another ethical question for you: Should I allow you to create "gold carts" with NinSoft company logos, essentially looking exactly like one of Nintendo's "big name" microgames? I'm going with yes here, but I can see how some people might not like people putting out fake 'official' games.
Thursday, April 1, 2010
Tuesday, March 30, 2010
Locked Microgames - My Stance
Wow, I got some nasty messages about that post. Here is what I think personally:
Being able to edit locked content is bad. However, it is VERY easy to bypass the lock. I mean, stupidly easy to the point it might as well not be there. If I block locked games in CrygorTool, it will take someone with a hex editor a whole ten seconds to write an "Unlocker" program, and people will just use that with CrygorTool anyway. Heck, an Action Replay code would allow people WITHOUT access to their saves to edit locked games.
Editing locked games is bad, but let's face it: It won't be long until it happens.
Who is to blame? Nintendo, for doing next to nothing to protect your art/music/scripts. A "please don't edit me" flag is NOT protection.
Being able to edit locked content is bad. However, it is VERY easy to bypass the lock. I mean, stupidly easy to the point it might as well not be there. If I block locked games in CrygorTool, it will take someone with a hex editor a whole ten seconds to write an "Unlocker" program, and people will just use that with CrygorTool anyway. Heck, an Action Replay code would allow people WITHOUT access to their saves to edit locked games.
Editing locked games is bad, but let's face it: It won't be long until it happens.
Who is to blame? Nintendo, for doing next to nothing to protect your art/music/scripts. A "please don't edit me" flag is NOT protection.
Gold Carts

Values:
Cart Shape - $08
Logo - $07
Cart Color - $03
Logo Color - $00
Locked Microgames?
I've had a lot of people comment on this from both sides. DIY allows creators to lock people from editing a microgame. Effectively, its just a byte that says "Hey, I'm locked" and can just be ignored by CrygorTool. Mioedit does not allow editing of locked games, but as far as I can tell, this is only by choice of its creator.
Here's the problem. I might make CrygorTool's source available to edit (it's made in GameMaker 8, for those wondering. Not the best choice, but it is fast to work with and familiar to me, and there's no messing with .NET libraries or anything). If I release the source, it won't matter if I decide to not allow edited locked games, because someone can just edit the source to remove the check.
Ultimately, I think I will allow editing locked games, but I'll add a sort of guilt trip "Don't be a theif!" warning message. I'd like to hear your thoughts on this.
Edit - Poll added on the right.
Edit 2 - I have turned on anonymous posting, but I'll turn it off if there is a lot of spam.
Here's the problem. I might make CrygorTool's source available to edit (it's made in GameMaker 8, for those wondering. Not the best choice, but it is fast to work with and familiar to me, and there's no messing with .NET libraries or anything). If I release the source, it won't matter if I decide to not allow edited locked games, because someone can just edit the source to remove the check.
Ultimately, I think I will allow editing locked games, but I'll add a sort of guilt trip "Don't be a theif!" warning message. I'd like to hear your thoughts on this.
Edit - Poll added on the right.
Edit 2 - I have turned on anonymous posting, but I'll turn it off if there is a lot of spam.
Monday, March 29, 2010
miotool/mioedit link
http://home.usay.jp/pc/etc/nds/
Just search for 'mio' on the page. It can currently export the graphics of games and edit some basic properties.
Just search for 'mio' on the page. It can currently export the graphics of games and edit some basic properties.
CrygorTool - A WarioWare DIY Editor
CrygorTool is a little time sink of mine. It will be able to edit microgames made in WarioWare: Do It Yourself. It is almost at the point where it matches the features of the current editor, miotool/mioedit.
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