I've had a lot of people comment on this from both sides. DIY allows creators to lock people from editing a microgame. Effectively, its just a byte that says "Hey, I'm locked" and can just be ignored by CrygorTool. Mioedit does not allow editing of locked games, but as far as I can tell, this is only by choice of its creator.
Here's the problem. I might make CrygorTool's source available to edit (it's made in GameMaker 8, for those wondering. Not the best choice, but it is fast to work with and familiar to me, and there's no messing with .NET libraries or anything). If I release the source, it won't matter if I decide to not allow edited locked games, because someone can just edit the source to remove the check.
Ultimately, I think I will allow editing locked games, but I'll add a sort of guilt trip "Don't be a theif!" warning message. I'd like to hear your thoughts on this.
Edit - Poll added on the right.
Edit 2 - I have turned on anonymous posting, but I'll turn it off if there is a lot of spam.
3 comments:
People lock their games for a reason
Since the lock setting is just one byte, it shouldn't be hard to find in a hex editor even if you don't give the option.
And if the reason people lock their games is "ORIGINAL CONTENT DO NOT STEEL", that's a poor excuse.
Url is link to ur fourm post at gamefaqs
I say if you were to allow editing add a somthing in to prevent them from taking all the credit such as not being able to change creators somthing like that, that way they cant totaly rip off someone eles creations.
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