Wednesday, April 7, 2010

CrygorTool 0.1.1 Beta Release

Version 0.1.1 April 7 2010
- Reduced memory use greatly.
- Corrected bug when importing a microgame.
- Corrected wrong color choice when importing an image.
- Added option to edit microgame length.
- Added Back button to the .sav tool screen to return to editing a microgame.

Please do not reupload, redistribute, or direct link!

Download CrygorTool 0.1.1


Known issues:
  • Opening a .sav while you have a .sav already open breaks the microgame list.

9 comments:

Kyleglor said...

I have a suggestion can you make the open mio option able to open mios still in the save file(not extracted yet). Or while your on .sav options to where you can choose a slot and then click an edit mio button?

This version did fix some major bugs tho. Now you can import more than just to the slot 0 game. so i will be using this more ofter great job!

Kyleglor said...

Another suggestion could you make it so you can load from a wii save? because i want to try some of the games from http://loda.jp/madeinore/ but i dont have a japanese copy of showcase. id like to be able to extract from those saves and then import to my ds save. Do you think theres any chance of you adding this?

Emtu said...

Two suggestions related to exporting games:

1. Have it auto-suggest the filename based on the game's name.
2. Have it add the .mio extension if not present in the entered file name. (If it's not present, it just saves without an extension.)

Dielji said...

Any chance you can figure out why we can't seem to load or modify M3 Real saves?

Emtu said...
This comment has been removed by the author.
Phazeta said...

Suggestion: button to revert a hacked gold cart to a normal, pre-set cart shape (so you cannot choose yourself which one it becomes) if the minigame is locked (but only if it's a gold cart!), while retaining the colors and logo. I feel the user should be able to decide if he wants hacked gold carts on his shelves, I for one wouldn't like having the gold cart used for anything other than NinSoft games. Also, I don't think it'd hurt seeing as it doesn't directly edit the microgame (you cannot see/edit the resources and steal stuff).

Kyleglor said...

the problem with that is i dont belive CrygorTool keeps a log of files original cart before changed so you have to do it your self. but he could make it so you can change a locked gold cart to a generic regular cart. And i think you mean Big Name Games, i know you download them from NinSoft but the weekly games are technicly the NinSoft games.

Anonymous said...

I was curious about you adding a file name function when viewing files. I have about 700 mio files and ordered a certain way without renaming them. Thus, when I open them they look very similar and I have trouble viewing multiple files repeatedly. I'd like it if the header would show part if not the full file name so I know which is being edited. Also if possible, if it can stick to the last folder it opened instead of having to go through another folder or two to go to the folder set I was looking at.

PizzaBoy said...

@Kyleglor "can you make the open mio option able to open mios still in the save file(not extracted yet)"

Probably not, the code is a lot cleaner if I keep them separate.

@Kyleglor "could you make it so you can load from a wii save?"

Probably not, wii saves aren't as easy to hack.

@Dielji "Any chance you can figure out why we can't seem to load or modify M3 Real saves?"

I would need a copy of the save to see. Chances are it needs to be converted first. Maybe you can email a save to me at mafruendt_nospam_(at)msn(dot)com? (remove _nospam_).

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